
Twinsen travels back and forth multiple times in the first two acts, only a brief trip to the planet Zeelich breaking the monotony. You’re constantly hopping back and forth between the two-heading to Desert Island to find the wizard academy, to Citadel Island to fix your car, and then back to Desert Island to jump that car over a cliff (the wizards require this as a condition for joining their order, even though car tricks are not inherently magical). Much of the early quest revolves around collecting things and completing tasks across Citadel and Desert Island. One of the strangest things about the campaign is how backloaded it is. They espouse peace and friendship, but pretty soon the planet’s wizards and children go missing under mysterious, clearly extraterrestrial circumstances.

It’s this that triggers the alien invasion. Twinsen must clear the storm by rescuing a lighthouse keeper. The opening of LBA2 is pretty sedate: your only problems are a storm and an injured flying dinosaur pet called Dino-Fly.

For all the action and puzzling, LBA2 works best when it’s being nice. Rare are those games that could be described as sweet. At the end of the first mission, Twinsen and his girlfriend walk home arm-in-arm across Citadel Island. “Put simply,” it states, “we have tried to create a realistic environment in a cartoonesque style.” I’d debate ‘realistic’, but there are plenty of moments where the slapstick falls away. The manual has a go, explaining what developer Adeline intended. It’s difficult to picture LBA2’s target audience, because it feels so broad. Also, that its ruled by a man called Funfrock. Just this basic overview should give some idea of the series’ eccentricities-from the nominative determinism of Twinsen being the hero of Twinsun, to the planet’s anthropomorphic population. He did this by journeying across the planet of Twinsun (it has two suns,) throwing a magic ball and saying, “uh.

In Little Big Adventure, protagonist Twinsen was tasked with bringing an end to the evil dictator Dr Funfrock and his army of elephant clones. LBA 2’s story is a direct follow-up to its 1994 predecessor. For all the silliness and peril, there’s also a rich vein of positivity running throughout. It’s a slapstick adventure with lots of heart. It’s also immediately clear why it’s beloved. Little Big Adventure 2 hasn’t aged well, and some of its ideas must have been questionable even when it was released back in 1997.
